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← Rounds

dys_assemble

– ~ (inferred)WHY HEAVIES DONT ROOM IN THEY SERVER~19m (inferred)

Scoreboard

Click a player to see their kills by weapon. Bars show what each stat is made of - hover a segment to light up that weapon or scoring type everywhere on the page. “Time in round” is each player’s first join – last leave: players listed together may have been in the round hours apart.

PlayerTeamTime in roundPointsKillsDeaths
Punk10 players02520
▸KKILLERMANPunk – · 8m
0
1
0
Argos (Fairly Good)Punk – · 1m
0
0
0
@ssraperPunk – · 3m
0
0
0
OdwardPunk – ~ · ~50s (inferred)
0
0
0
▸Punk – ~ · ~10m (inferred)
0
9
8
▸AperturePunk – ~ · ~15m (inferred)
0
4
4
▸[HGN]Gembock4 CowboyBebopPunk – ~ · ~2m (inferred)
0
0
0
KrelPunk – ~ (inferred)
0
0
0
▸ClassMaster DavePunk – · 12m
0
10
6
▸KKiraPunk – · 8m
0
1
2
Corp6 players02227
▸[HGN]Gembock4 CowboyBebopCorp – · 15m
0
1
8
▸dog [SM]Corp – ~ · ~8m (inferred)
0
5
3
▸??????? ???????BCorp – ~ · ~12m (inferred)
0
3
3
▸R??? | HighwayHalflingCorp – ~ · ~4m (inferred)
0
3
2
▸unnamedCorp – · 16m
0
2
6
▸BoltizCorp – ~ · ~9m (inferred)
0
8
5

Kill matrix

Rows = killer, columns = victim. Click a cell for the weapon breakdown.

Killer \ Victim123456789101112131415
1. KILLERMAN········1·····
2. Argos (Fairly Good)··············
3. @ssraper··············
4. Odward··············
5. ·····4·····122
6. Aperture············31
7. [HGN]Gembock4 CowboyBebop·····1········
8. Krel··············
9. ClassMaster Dave····1·4··22··1
10. Kira············1·
11. dog [SM]········2111··
12. ??????? ???????B····21········
13. R??? | HighwayHalfling····11··1·····
14. unnamed··········1··1
15. Boltiz····41··3·····

Weapons used

Hover a weapon to light up its kills across the page.

  • Katana (Light)
    44
  • Shotgun
    3

Kill map

Where each kill happened. Dots mark the killer, colored by team; a faint line points to the victim. Hover a dot for details.

dys_assemble overview