← Rounds

dys_assemble

– ~ (inferred)Sludge Factory |66tic|Chicago|~20m (inferred)

Scoreboard

Click a player to see their kills by weapon. Bars show what each stat is made of - hover a segment to light up that weapon or scoring type everywhere on the page. “Time in round” is each player’s first join – last leave: players listed together may have been in the round hours apart.

PlayerTeamTime in roundPointsKillsDeaths
Punk12 players000
[PA]YoshuaPunk · 16m
0
0
0
ArchitecturePunk · 16m
0
0
0
SharkyPunk · 5m
0
0
0
LondonPunk · 5m
0
0
0
killerPunk · 15m
0
0
0
ZairezPunk · 17m
0
0
0
KilRoy![C7][O-05][MP]Punk · 16m
0
0
0
CybercatPunk · 13m
0
0
0
RKS | uberdellPunk · 19m
0
0
0
unnamedPunk · 19m
0
0
0
plasmoidmonkeyPunk · 7s
0
0
0
RhythmaxedPunk · 3m
0
0
0
Corp12 players000
[LmS] FyerCorp · 17m
0
0
0
SharkyCorp · 14m
0
0
0
T-WrecksCorp · 7m
0
0
0
RkynCorp · 19m
0
0
0
FailsafeCorp · 9m
0
0
0
ArchitectureCorp · 3m
0
0
0
sivlinCorp · 17m
0
0
0
MatroCorp · 19m
0
0
0
killerCorp · 1m
0
0
0
PsY | Col. SweetoCorp · 6m
0
0
0
{TeamDS} LUADuck @H|HCorp · 19m
0
0
0
COgCorp · 17m
0
0
0

Kill matrix

Rows = killer, columns = victim. Click a cell for the weapon breakdown.

Killer \ Victim123456789101112131415161718192021
1. [PA]Yoshua····················
2. Architecture····················
3. Sharky····················
4. London····················
5. killer····················
6. Zairez····················
7. KilRoy![C7][O-05][MP]····················
8. Cybercat····················
9. RKS | uberdell····················
10. unnamed····················
11. plasmoidmonkey····················
12. Rhythmaxed····················
13. [LmS] Fyer····················
14. T-Wrecks····················
15. Rkyn····················
16. Failsafe····················
17. sivlin····················
18. Matro····················
19. PsY | Col. Sweeto····················
20. {TeamDS} LUADuck @H|H····················
21. COg····················

Weapons used

Hover a weapon to light up its kills across the page.

No weapon kills recorded this round.

Kill map

Where each kill happened. Dots mark the killer, colored by team; a faint line points to the victim. Hover a dot for details.

dys_assemble overview

No positioned kills on this floor.