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dys_broadcast

– ~ (inferred)TrinityGames.net Official Dystopia Server [CHI-03]~20m (inferred)

Scoreboard

Click a player to see their kills by weapon. Bars show what each stat is made of - hover a segment to light up that weapon or scoring type everywhere on the page. “Time in round” is each player’s first join – last leave: players listed together may have been in the round hours apart.

PlayerTeamTime in roundPointsKillsDeaths
Punk11 players000
Bag of MethPunk – · 20m
0
0
0
OH MAN HE`S SO PRINGLESPunk – · 13m
0
0
0
The Foxy Short BusPunk – · 20m
0
0
0
EHegemonPunk – · 20m
0
0
0
Clutch The WirePunk – · 18m
0
0
0
aegis reflectorPunk – · 5m
0
0
0
MiroPunk – · 9m
0
0
0
unnamedPunk – · 20m
0
0
0
[PA]Bad AimPunk – · 4m
0
0
0
Shark-Punching Infant TakerPunk – · 20m
0
0
0
type-i-slowPunk – · 20m
0
0
0
Corp9 players000
ClaizenCorp – · 20m
0
0
0
BEHOLD THE IMMOLATER!Corp – · 20m
0
0
0
Bouncing BunnyCorp – · 20m
0
0
0
Eag!eCorp – · 20m
0
0
0
CerberusCorp – · 18m
0
0
0
JasslesCorp – · 20m
0
0
0
MankypantsCorp – · 20m
0
0
0
GizmoCorp – · 20m
0
0
0
FatTonyCorp – · 20m
0
0
0

Kill matrix

Rows = killer, columns = victim. Click a cell for the weapon breakdown.

Killer \ Victim1234567891011121314151617181920
1. Bag of Meth···················
2. OH MAN HE`S SO PRINGLES···················
3. The Foxy Short Bus···················
4. EHegemon···················
5. Clutch The Wire···················
6. aegis reflector···················
7. Miro···················
8. unnamed···················
9. [PA]Bad Aim···················
10. Shark-Punching Infant Taker···················
11. type-i-slow···················
12. Claizen···················
13. BEHOLD THE IMMOLATER!···················
14. Bouncing Bunny···················
15. Eag!e···················
16. Cerberus···················
17. Jassles···················
18. Mankypants···················
19. Gizmo···················
20. FatTony···················

Weapons used

Hover a weapon to light up its kills across the page.

No weapon kills recorded this round.

Kill map

Where each kill happened. Dots mark the killer, colored by team; a faint line points to the victim. Hover a dot for details.

dys_broadcast overview

No positioned kills on this floor.